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Old Oct 27, 2006, 05:34 AM // 05:34   #21
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Originally Posted by Mr Dbest
awesomee-o......except for Inspiration nerfs......Looks like the metagame is gonna shift away from boon prot and, especially due to its high energy costs, B-Light
what are you talking about? b-light was most common on a mo/a and they seemed to have no problem.

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The change to expertise is an interesting one, with the clearest effect being that Rangers won't be able to out-shout Paragons. As expertise existed before, a Ranger could spam single target shouts in a way that a Paragon could never match, and keep up with them in area shouts as well. Now the Ranger has no advantage for targeted shouts (they're about even, the ranger paying the full cost and the paragon paying the full cost and getting ONE energy back).
how much leadership are you running? 2?
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Old Oct 27, 2006, 05:49 AM // 05:49   #22
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I don't think having a Paragon primary would be so good in HA. The team size is already down to 6 so that means each person has to work harder than before. Having a Paragon who will do alot of shouts will help a team but paragon it self doesn't really do damage. It has some protection, but not as much as a monk. I think we will really see paragon as a secondary profession in HA with some very helpful shouts. But i guess time will tell.
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Old Oct 27, 2006, 06:18 AM // 06:18   #23
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They have too much going for them to NOT be viable. They're like rits, but good, and can do damage.
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Old Oct 27, 2006, 06:23 AM // 06:23   #24
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Quote:
Originally Posted by Thom Bangalter
They have too much going for them to NOT be viable. They're like rits, but good, and can do damage.
We'll see.

Btw. Rits aren't that good anymore. They stopped the spirit spamming.
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Old Oct 27, 2006, 06:27 AM // 06:27   #25
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Tell that to iQ, who ran a rit quite effectively.

They're still good, just incredibly situational and hard to squeeze in when you only have 8 slots. However, non-strippable non-killable party wide buffs are a very, very good thing. Plus they have a ranged wild blow. Plus they can spread bleeding. plus they can set things on fire.

I'm really, really excited about tomorrow.
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Old Oct 27, 2006, 06:32 AM // 06:32   #26
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About a month ago after the update, couple of my friends got together and ran a r8/12 rit spike team with all the spirits. It worked wonderfully, but the problem was on big maps, people just stay away and you can't really push your spirits toward them.
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Old Oct 27, 2006, 07:46 AM // 07:46   #27
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So, did Toxicity get nerfed yet?

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I also think Anet IS going to succeed in making Elementalists viable DPS machines.
They need a bit more work. The basic attunement buff still doesn't address the problem of elementalist spell costs being largely balanced around base attunements (which are easy to strip, waste spots on an already-cramped skill bar, and only handle one line of magic, making dual-school builds difficult to formulate).

Blinding Surge and Searing Flames are awesome. But as far as providing decent DPS outside of a spike, it still needs too many slots filled up to do the same thing (to compensate for the fact that anything without an awful recharge is a projectile) which limits how much utility you can bring. Which, of course, is why Blinding Surge is such an improvement, but b-surge is more likely to wind up on a Me/E.

Shatterstone is GLITCHY. Glitchy in that it frequently goes off 3 times instead of twice.

Last edited by Riotgear; Oct 27, 2006 at 07:56 AM // 07:56..
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Old Oct 27, 2006, 08:22 AM // 08:22   #28
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Quote:
Originally Posted by Thom Bangalter
what are you talking about? b-light was most common on a mo/a and they seemed to have no problem.



how much leadership are you running? 2?

Targeted Shouts affect one person, so you will get 2 energy, even with 16 lead
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Old Oct 27, 2006, 03:59 PM // 15:59   #29
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Quote:
Originally Posted by Thom Bangalter
Tell that to iQ, who ran a rit quite effectively.
It's HA forum, no? Having a Rit in 8v8 isn't a problem at all.
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Old Oct 27, 2006, 08:12 PM // 20:12   #30
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Quote:
Originally Posted by Riotgear
So, did Toxicity get nerfed yet?
Yep, -2 degen instead of 4. Suitable nerf in my opinion, it'll still see play but not nearly as much as before.

as for /stuck, it DOESN'T WORK. All that effort to make being stuck a thing of the past, and it doesn't even work... Perhaps in some stuck instances it will, but if you're z-axis stuck (ie. inside a set of stairs) then typing /stuck will not free you. It's quite sad really. /pout
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Old Oct 27, 2006, 08:55 PM // 20:55   #31
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Quote:
Originally Posted by sno
Yep, -2 degen instead of 4. Suitable nerf in my opinion, it'll still see play but not nearly as much as before.

as for /stuck, it DOESN'T WORK. All that effort to make being stuck a thing of the past, and it doesn't even work... Perhaps in some stuck instances it will, but if you're z-axis stuck (ie. inside a set of stairs) then typing /stuck will not free you. It's quite sad really. /pout
That is very sad, considering 3/4s of the time you're stuck it's in stairs.
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Old Oct 28, 2006, 04:32 AM // 04:32   #32
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I like the skill updates. Whoever is responsible for skill rebalancing did a good job. I only miss my 8 team members to make a good and interesting build to play... So many combinations, 2 new classes, and only 6 aviable slots... I dont get it. Athother great idea is the new PVP character creation screen - good job on that one too.

But.....
Also, "/stuck" doesnt work. I got stuck in the stairs in the underworld today, and the command didnt help me at all. So, instead of "great" new ideas, like adding heroes to PVP, making it another instace of PVE and downsizing party size, why dont you work on clipping problems, server stability (err7) or reconnects?

Last edited by Nurse With Wound; Oct 28, 2006 at 04:37 AM // 04:37..
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Old Oct 28, 2006, 08:08 AM // 08:08   #33
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Quote:
Originally Posted by masteroflife
We'll see.

Btw. Rits aren't that good anymore. They stopped the spirit spamming.
i got a Rt build combined whit a RC/GoH prot i can outheal most of the monks there then. Ok the Rt doesnt have divine favor but the healing spells heal so much and this Rt never ever has energy problems the only time i had problems whit is 2 henchway teams ganking on the ghost at broken tower but meh, thats still only for a short time then the blast of henchway reduces a bit.
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Old Oct 28, 2006, 05:10 PM // 17:10   #34
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Quote:
Originally Posted by masteroflife
Vim was never a problem for me to beat. It's just that people spam for it in chat window and also you see the same kind of team in HA over and over again. 90% of HA before the update is Vim/Smite. I wanted variety and original builds. It's a good update and it will definately fix that. I know people will come up with new builds like those when NF comes out, but at least people have to think now. :d
Oh yeah! It's so much better! No more noob ViMWay'ers and Dual Smiters! Just elite Heroes!

[/sarcasm]
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Old Oct 28, 2006, 06:21 PM // 18:21   #35
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fix /stuck !
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Old Oct 28, 2006, 07:54 PM // 19:54   #36
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Quote:
Originally Posted by ToxicWasted
Oh yeah! It's so much better! No more noob ViMWay'ers and Dual Smiters! Just elite Heroes!

[/sarcasm]
lol? i believe i posted that before we knew heros will be allowed in HA.
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Old Oct 28, 2006, 09:54 PM // 21:54   #37
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Quote:
Originally Posted by masteroflife
lol? i believe i posted that before we knew heros will be allowed in HA.
It has been told from the beginning.
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